アプリ内メッセージへのGIF の埋め込み
Braze SDK のアプリ内メッセージにGIF を埋め込む方法について説明します。
About GIFs
Braze offers the ability to use a custom image library to display animated GIFs. Although the example below uses Glide, any image library that supports GIFs is compatible.
Integrating a custom image library
Step 1: Creating the image loader delegate
The Image Loader delegate must implement the following methods:
getInAppMessageBitmapFromUrl()
getPushBitmapFromUrl()
renderUrlIntoCardView()
renderUrlIntoInAppMessageView()
setOffline()
The integration example below is taken from the Glide integration sample app included with the Braze Android SDK.
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public class GlideBrazeImageLoader implements IBrazeImageLoader {
private static final String TAG = GlideBrazeImageLoader.class.getName();
private RequestOptions mRequestOptions = new RequestOptions();
@Override
public void renderUrlIntoCardView(Context context, Card card, String imageUrl, ImageView imageView, BrazeViewBounds viewBounds) {
renderUrlIntoView(context, imageUrl, imageView, viewBounds);
}
@Override
public void renderUrlIntoInAppMessageView(Context context, IInAppMessage inAppMessage, String imageUrl, ImageView imageView, BrazeViewBounds viewBounds) {
renderUrlIntoView(context, imageUrl, imageView, viewBounds);
}
@Override
public Bitmap getPushBitmapFromUrl(Context context, Bundle extras, String imageUrl, BrazeViewBounds viewBounds) {
return getBitmapFromUrl(context, imageUrl, viewBounds);
}
@Override
public Bitmap getInAppMessageBitmapFromUrl(Context context, IInAppMessage inAppMessage, String imageUrl, BrazeViewBounds viewBounds) {
return getBitmapFromUrl(context, imageUrl, viewBounds);
}
private void renderUrlIntoView(Context context, String imageUrl, ImageView imageView, BrazeViewBounds viewBounds) {
Glide.with(context)
.load(imageUrl)
.apply(mRequestOptions)
.into(imageView);
}
private Bitmap getBitmapFromUrl(Context context, String imageUrl, BrazeViewBounds viewBounds) {
try {
return Glide.with(context)
.asBitmap()
.apply(mRequestOptions)
.load(imageUrl).submit().get();
} catch (Exception e) {
Log.e(TAG, "Failed to retrieve bitmap at url: " + imageUrl, e);
}
return null;
}
@Override
public void setOffline(boolean isOffline) {
// If the loader is offline, then we should only be retrieving from the cache
mRequestOptions = mRequestOptions.onlyRetrieveFromCache(isOffline);
}
}
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class GlideBrazeImageLoader : IBrazeImageLoader {
companion object {
private val TAG = GlideBrazeImageLoader::class.qualifiedName
}
private var mRequestOptions = RequestOptions()
override fun renderUrlIntoCardView(context: Context, card: Card, imageUrl: String, imageView: ImageView, viewBounds: BrazeViewBounds) {
renderUrlIntoView(context, imageUrl, imageView, viewBounds)
}
override fun renderUrlIntoInAppMessageView(context: Context, inAppMessage: IInAppMessage, imageUrl: String, imageView: ImageView, viewBounds: BrazeViewBounds) {
renderUrlIntoView(context, imageUrl, imageView, viewBounds)
}
override fun getPushBitmapFromUrl(context: Context, extras: Bundle, imageUrl: String, viewBounds: BrazeViewBounds): Bitmap? {
return getBitmapFromUrl(context, imageUrl, viewBounds)
}
override fun getInAppMessageBitmapFromUrl(context: Context, inAppMessage: IInAppMessage, imageUrl: String, viewBounds: BrazeViewBounds): Bitmap? {
return getBitmapFromUrl(context, imageUrl, viewBounds)
}
private fun renderUrlIntoView(context: Context, imageUrl: String, imageView: ImageView, viewBounds: BrazeViewBounds) {
Glide.with(context)
.load(imageUrl)
.apply(mRequestOptions)
.into(imageView)
}
private fun getBitmapFromUrl(context: Context, imageUrl: String, viewBounds: BrazeViewBounds): Bitmap? {
try {
return Glide.with(context)
.asBitmap()
.apply(mRequestOptions)
.load(imageUrl).submit().get()
} catch (e: Exception) {
Log.e(TAG, "Failed to retrieve bitmap at url: $imageUrl", e)
}
return null
}
override fun setOffline(isOffline: Boolean) {
// If the loader is offline, then we should only be retrieving from the cache
mRequestOptions = mRequestOptions.onlyRetrieveFromCache(isOffline)
}
}
Step 2: Setting the image loader delegate
The Braze SDK will use any custom image loader set with setBrazeImageLoader
. We recommend setting the custom image loader in a custom application subclass:
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public class GlideIntegrationApplication extends Application {
@Override
public void onCreate() {
super.onCreate();
Braze.getInstance(context).setImageLoader(new GlideBrazeImageLoader());
}
}
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class GlideIntegrationApplication : Application() {
override fun onCreate() {
super.onCreate()
Braze.getInstance(context).imageLoader = GlideBrazeImageLoader()
}
}
Custom Image Loading with Jetpack Compose
To override image loading with Jetpack Compose, you can pass in a value to imageComposable
. This function will take a Card
and render the image and the modifiers needed. Alternatively, you can use customCardComposer
of ContentCardsList
to render the entire card.
In the following example, Glide’s Compose library is used for the cards listed in the imageComposable
function:
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ContentCardsList(
cardStyle = ContentCardStyling(
imageComposable = { card ->
when (card.cardType) {
CardType.CAPTIONED_IMAGE -> {
val captionedImageCard = card as CaptionedImageCard
GlideImage(
modifier = Modifier
.fillMaxWidth()
.wrapContentHeight()
.run {
if (captionedImageCard.aspectRatio > 0) {
aspectRatio(captionedImageCard.aspectRatio)
} else {
this
}
},
contentScale = ContentScale.Crop,
model = captionedImageCard.url,
loading = placeholder(R.drawable.pushpin),
contentDescription = ""
)
}
CardType.IMAGE -> {
val imageOnlyCard = card as ImageOnlyCard
GlideImage(
modifier = Modifier
.fillMaxWidth()
.run {
if (imageOnlyCard.aspectRatio > 0) {
aspectRatio(imageOnlyCard.aspectRatio)
} else {
this
}
},
contentScale = ContentScale.Crop,
model = imageOnlyCard.url,
loading = placeholder(R.drawable.pushpin),
contentDescription = ""
)
}
CardType.SHORT_NEWS -> {
val shortNews = card as ShortNewsCard
GlideImage(
modifier = Modifier
.width(100.dp)
.height(100.dp),
model = shortNews.url,
loading = placeholder(R.drawable.pushpin),
contentDescription = ""
)
}
else -> Unit
}
}
)
)
前提条件
この機能を使用する前に、Swift Braze SDKを統合する必要があります。
カスタムイメージライブラリの統合
ステップ1:SDWebImageの統合
SDWebImageリポジトリをXcodeプロジェクトに統合します。
ステップ2: 新しいSwift ファイルを作成する
Xcode プロジェクトで、SDWebImageGIFViewProvider.swift
という名前の新しいファイルを作成し、以下をインポートします。
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import UIKit
import BrazeUI
import SDWebImage
ステップ 3:GIFViewProvider
を追加する
次に、サンプルSDWebImage GIFViewProvider
を追加します。ファイルは次のようになります。
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import UIKit
import BrazeUI
import SDWebImage
extension GIFViewProvider {
/// A GIF view provider using [SDWebImage](https://github.com/SDWebImage/SDWebImage) as a
/// rendering library.
public static let sdWebImage = Self(
view: { SDAnimatedImageView(image: image(for: $0)) },
updateView: { ($0 as? SDAnimatedImageView)?.image = image(for: $1) }
)
private static func image(for url: URL?) -> UIImage? {
guard let url else { return nil }
return url.pathExtension == "gif"
? SDAnimatedImage(contentsOfFile: url.path)
: UIImage(contentsOfFile: url.path)
}
}
ステップ4:変更する AppDelegate.swift
プロジェクトのAppDelegate.swift
で、BrazeUI
コンポーネントにGIFViewProvider
を使用してGIF サポートを追加します。ファイルは次のようになります。
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import UIKit
import BrazeKit
import BrazeUI
@main
class AppDelegate: UIResponder, UIApplicationDelegate {
static var braze: Braze? = nil
func application(
_ application: UIApplication,
didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?
) -> Bool {
/* ... */
GIFViewProvider.shared = .sdWebImage
return true
}
}